//
//This file is part of Caelum.
//See http://www.ogre3d.org/wiki/index.php/Caelum 
//
//Copyright (c) 2008 Caelum team. See Contributors.txt for details.
//
//Caelum is free software: you can redistribute it and/or modify
//it under the terms of the GNU Lesser General Public License as published
//by the Free Software Foundation, either version 3 of the License, or
//(at your option) any later version.
//
//Caelum is distributed in the hope that it will be useful,
//but WITHOUT ANY WARRANTY; without even the implied warranty of
//MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//GNU Lesser General Public License for more details.
//
//You should have received a copy of the GNU Lesser General Public License
//along with Caelum. If not, see <http://www.gnu.org/licenses/>.
//

vertex_program Caelum/StarPointVP cg
{
	source CaelumPointStarfield.cg
	entry_point StarPointVP
	profiles vs_2_0 arbvp1 vp30

	default_params
	{
	    param_named_auto worldviewproj_matrix worldviewproj_matrix
        param_named_auto render_target_flipping render_target_flipping
	    
	    // Default parameters only here to quiet ogre.
	    param_named mag_scale float -1
        param_named mag0_size float -1
        param_named min_size float -1
        param_named max_size float -1 
        param_named aspect_ratio float -1
	}
}

fragment_program Caelum/StarPointFP cg
{
	source CaelumPointStarfield.cg
	entry_point StarPointFP
	profiles ps_2_0 arbfp1 fp30

	default_params
	{
	}
}

material Caelum/StarPoint
{
	receive_shadows off
	
	technique
	{
		pass
		{
			depth_check off
			depth_write off

            vertex_program_ref Caelum/StarPointVP
            {
            }
            			
            fragment_program_ref Caelum/StarPointFP
            {
            }
            
            scene_blend alpha_blend
            
            // Works with default culling:
            cull_hardware clockwise
            
            // Override Direct3D shader fog.
            fog_override true none
        }
	}
}
